A downloadable game for Windows

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Being the faithful servant of an evil wizard is a tough job. Especially when he needs peace. From you. But you have to find him! You are his servant, after all!

This game was made for the 2020 October HEJ game jam. The theme of the jam was Leave Me Alone. 

This is my first ever "real" puzzle game. By "real" I mean it includes things game puzzles usually include: levers, mirrors and light beams and of course clues for the solution. I did not go overboard with the difficulty - in fact, I think the puzzles are rather easy. I wanted to make sure everything works and the code is not all over the place (however, it could definitely do with some refactoring). I also wanted to make it my best looking game up to date, so I used the HDRP render pipeline in Unity, as well as the most beautiful free assets I could find. I also made some assets myself.

I also wanted the game to have a distinct, eerie atmosphere. I added the 'horror' tag, and although it may give you a startle, I tried to avoid any jumpscares.

Things I learned during this project:

  • creating basic puzzle logic
  • animation
  • modeling in Blender
  • Shader Graph
  • VFX Graph
  • Ragdoll (no animation yet, just setting it up)

Sources I used:

  • Unity Asset Store
  • Freesound.org

Programs used:

  • Unity
  • Audacity
  • Blender
  • Gimp

UPDATE: Version 1.1 is here! Based on feedbacks I made the following updates:

  • Changed the first puzzle (it was way too difficult)
  • Description of the controls is more detailed
  • I added a hint system to the menu 

Download

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Click download now to get access to the following files:

LeaveMeAlone_V1.1.zip 434 MB

Development log

Comments

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Overall this game was well put together and functioned great for me! My only problem was with the candle lever puzzle about halfway through.


Nevertheless, here is my video on your game! Thanks for reaching out to me!

Hi! Thanks for trying it out! I really appreciate it! :)

(1 edit)

Having major issues with the mouse being overly sensitive or not enough. It skips around the screen.


The game will soft-lock if you do not solve the first puzzle correctly on the first try.


The walking sound-effect persists when you pause if you're still walking.


Really neat atmosphere.

Hi! Thanks for the feedback! 


You can change the mouse sensitivity in the menu. Did you try that? The "skipping" effect might be because of bad optimization. My scene has a ton of real time lights and they are active all the time (something I will definitely pay attention next time). 


Can you explain a bit more about this soft lock? What exactly happens? Can you reproduce it? (I will try to meddle with the first puzzle, but only on Wednesday). 


Yes, the walking sound not turning off is a known issue. First, because I was close to the deadline (game was made for a jam), later because of laziness :(


I am happy that you liked the atmosphere :) Thanks for playing the game! 

So, about the first puzzle... Me testing it is a bit hard, because I already know the solution. What I did to test was just randomly pull the levers, then at the end set the good combination, and the door opened, no problem. 

I really want further details from you and do not want to guess, but I explain what I think might cause the confusion. In this puzzle, you are not actually pulling levers, are you are entering a code. By that I mean that activating certain levers is just as important as not activating others. But deciding which lever position counts as active and as inactive is not expalined to the player (this is definitely my mistake). What I should have done is adding noises or lights or something, to indicate if the player is on track towards the solution, and to make sure they understand how the levers work and which position counts as active.


Did I understand your issue correctly?

Cool game ๐Ÿ‘๐Ÿ‘๐Ÿ‘

Wow, thanks for trying it out! :)