
Alchemyst's Dungeon
A downloadable game for Windows
Delve into the Alchemyst's Dungeon! A place where novice alchemysts go to pass their graduation trials. Collect ingredients, brew potions, solve riddles and complete jumping challenges to become a graduated alchemyst!
Controls:
- Move: WASD
- Jump: Space
- Zoom: mouse wheel
- Inventory: Tab
- Interact: E
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I made this game as a showcase of all the game systems I made in Unreal Engine. These include:
- Dialogue system
- Climbing system
- Interaction system
- Stat system
- Inventory system
- Crafting system
Since my goal is to create an RPG one day, making these systems flexible and expandable is very important for me. Of course, these systems require refinement, and for a full RPG, I need to create many more, but I am getting there one system at a time :)
Any feedback is welcome, and I hope you like the game!
Published | 18 days ago |
Status | Released |
Platforms | Windows |
Author | Bence Mervay |
Genre | Platformer, Adventure, Role Playing |
Tags | Dungeon Crawler, Fantasy |
Download
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Comments
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Nice job, you've nearly got all the systems needed for an RPG! :) And even this little showcase kept me interested in progressing further and further. One thing that annoyed me is that the Esc button instantly quits the current game. So I sadly had to restart a few times due to instinctly pressing Esc to close dialogs/panels, or just to open some kind of escape menu where I could look at hotkeys or something.
Hi! Thank you for the feedback! Yes, I will fix the issue with the esc button!
Great work on the game! You have a promising future ahead! I quite enjoyed the puzzles you made, they were all unique and fun! Your systems are quite nice, although opening the inventory to use items was not so nice, sfx could use some work. I didnt notice a stat system, although i stopped after picking up the egg. The climbing was really good, but clarity is necessary if not all edges are climbable.
Great work, love the game! I hope your future rpg goes big!
Thank you! :)
I have a question: could you elaborate on the "opening the inventory to use items was not so nice" part? What was missing? How should I improve?
Ah my bad for not explaining it well. Having to go into my inventory to use a potion or read a journal interrupts the pacing. Even a simple hot bar like Minecraft could improve the flow, and for picking up journal stuff, you could separate that from the inventory system and then a popup that's like "Press j to read new log" or something, also means players like me wont just throw the papers away afterwards if its separated :)
Also i just remembered, please dont make ESC automatically quit to main menu, when i want to close a menu i instinctively press escape :p
I wanted to create a journal later for quests, but it did not occur to me that I could also add the contents of the different letters to it. I will think about it. Hotkeys is something I also want to make but I planned that to be part of the equipment system, and not a hotbar (I try to limit the amount of UI), but I guess I am not making the game only for myself :D Regarding the Esc button: that will be fixed, it is the most common feedback that I got.
Good suggestions, thank you! :)